Deus Ex Human Revolution Preview

Developer Eidos Studio’s

Publisher Square Enix

Platform PC, PS3, Xbox360

Release Date August 2011 (TBC)

Dues Ex Human revolution certainly has high expectations, and rightly so for this is the latest instalment of one of the best action/RPG’s series ever made. What made the previous chapters so compelling were the number of different directions the game could splinter off into depending on the player’s actions and this is no exception. Which choice is the best one will not be immediately obvious to the player either. This hopefully is to take the emphases off just boosting your character and get the player more immersed in the story.

The story behind the game is that the human race has reached a stage where nanotechnology can be used in the next phases of human evolution. Giving normal people almost superhuman powers called human augmentations.

You play Adam Jensen, an ex-swat specialist who has been employed to oversee the security needs of one of America’s top biotechnology firms. Your job is to protect the companies interests, but when a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes.

Having sustained some nasty injuries in the attack, you have no choice but to become mechanically augmented yourself. It’s not long until you are chasing down leads all over the globe, in a murky world of espionage.

Adam starts the game with some of the augmentations already installed these include “Single Takedown, IFF, Retinal Prosthesis, basic hacking ability and the Infolink”. (Not that that clears much up) but one new feature I have a little more information on is called the “Icarus Landing System”. This is an implant placed in the characters lower back. This device has a descent sensor built in and once activated creates an electromagnetic field around the character which slows his fall, meaning the player can drop from high distances without coming to much harm. This is the kind of thing to expect.

Lots of the features from the previous games have been retained, Adam will have to do a lot of reading. No ATM’s this time but there are e-books and plain old newspapers. Players will still have to manage their inventories, these can be increased by investing in them but players will still find themselves faced with difficult choices about what to discard.

Hacking will again play a massive role and has been redesigned with each hacking session being different from the one before and even within the hacking mini game there will be extra rewards depending on how much you are willing to risk.

From the screen shots it looks amazing and is coming from a really good pedigree.

Check back nearer release for our full review.

 

 

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