Rush Bros Review

Developer: XYLA Entertainment

Publisher: Digital Tribe Games

Format: PC

Release Date: Out Now

 

Games and Music have become an innovative pair, with plenty of games owing part of their success to their audio associates. Although we have plenty of games that derive their gameplay directly from the games soundtrack, Vib-Ribbon and Guitar Hero being examples, where this match has truly succeeded is in the ability to create the atmosphere required by the game to set its tone. The iconic bubbly music of the Mario franchise or the epic orchestrated masterpieces present in games like Final Fantasy. In Super Rush Bros, it’s all about the rave.Logo

With a simplistic storyline of two quarreling DJ brothers, aptly named Bass and Treble, the games’ electric soundtrack and neon graphics are designed to make you think “Disco” which suits the fast paced gameplay. With less than a second between death and respawn, the game doesn’t give much of a break when playing but this is ideal for a game where the challenge is based on the speed you can complete the level. This really comes into its own in multiplayer which, for me, is the key element of the game. Somewhat reminiscent of the Sonic the Hedgehog 2 multiplayer, the split screen multiplayer is a great throwback to a simpler time of multiplayer gaming. While you can obviously still play with your friends online, it’s a nice touch and one that appeals to the gamer in me that grew up with 16 bit systems.

multiplayer

The aim of the game is relatively simple, each level comes with its own soundtrack (or that of your choosing) and this will reverberate throughout the level as you attempt to navigate through obstacles such as the traditional spike pit and the button operated doors. The levels remain static so the key to getting the high scores here is practice and learning the timing required to maximise your characters efficiency. The game advises players to use a controller and while it’s not necessary, it certainly enhances the experience. The keyboard feels somewhat clunky for this kind of fast paced action and I found my enjoyment of the game increased as I began using the control pad. None of the levels in the game are overly difficult, instead they appear to focus on ‘traps’ where the momentum of your character is halted as you collide with a wall or are dropped in a pit. As a result, the game is quite short itself to finish. This is probably sufficient as the single player alone is not enough to keep playing this game unless you’re wondering which of your albums tend to increase your reflexes. The multiplayer is definitely more fun to play but again it loses something when played against someone online. The game is too fast paced to type messages to each other and it feels a bit wrong to turn the volume down if you want to use VOIP. But when playing with a friend across the room, we were happy to spend an hour playing level after level with each other. I was a little disappointed there appears to be no way to impede your opponents progress but this does keep the game focused on speed but also causes the game to feel short and constrained.

singleplayer

Super Rush Bros is a good game, and it is fun.

When you’re playing with a friend.

In the same room.

For maybe an hour.

But that hour is good fun!

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