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3D TV GAMESCOM

 


TITLE : 3D GAMING REPORT
WITH : MICK HOCKING(SONY 3D)
DATE : 23nd AUGUST 2010
 

I got to sit down with Mick Hocking from Sony 3D Europe today for a chat on the past, present and future of playstation’s 3D capabilities. You are probably familiar with the 3D at this stage as it is really being pushed by all the main developers and publishers. 3D is here to stay so lets find out where it started and where its going.  

 

The oldest and simplest method being the old Red and Blue coloured lenses often seen in comics in the 80’s and also more recently last year in “Batman Arkhum Asylum” Game of the year edition. This is the cheapest easiest option but the problem with this is that you are very limited with the colours you can use as everything ends up being greenish and while it can create a sort of 3D image it still looks like a lot of 2D images with some depth between them.  

 

The next option up is a passive solution. These are like the ones seen in cinemas with the plastic disposable glasses with grey lenses similar to a pair of sun glasses. This works by splitting the image in two and showing the even lines to the right eye and the odd lines to the left. The main problem then is the filter that is needed on the TV screen to produce the two images reduces the brightness of the screen by up to 50% making the display very dark. And as you need to display two images on screen at once it reduces the resolution possible by half as well. A cheaper option but one with lots of  limitations.

 
What they main manufactures are going for is what’s called an active shutter solution. These replace the filter on the screen by putting the filter into the glasses. The glasses then work in tandem with the screen to block out the images to one eye at a time. This allows the TV to show full HD resolution images on the screen

 
  
   
  

 

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Modern TV’s have a very high refresh rate so this allows manufactures to show an image for the right eye then change it with a different image for the left eye really quickly without creating a flicker on screen. What most of the Active Glasses do is they block out light completely in one lenses and allow it through the other. But as the TV’s produce images at 60htz and the glasses flicker at 60htz but the light bulbs in your house  around you flickers at 50htz. This can mean any light around the TV screen will start but become blurred. What Sony have done is instead of blocking the light completely they just change the polarisation so when the left eye can see the TV the right eye has the TV blocked out but the light around the TV still comes through. This removes the blur around the TV and stops your eyes getting tired quickly. This is the best option but it does have its drawbacks as the glasses are expensive and require a power source.    

 

There are a few glasses free options but they are very limited and only really useful to a small screen and a single user. So for the moment the only option is the glasses option and of course a new TV capable of 3D is required. The PS3 is already set for 3D support. There are over 20 games set for release soon. Hollywood is in full flow and of course 3D blue rays will be able to handle quality. Even some TV providers are starting to produce 3D channels now Sky and ESPN for example have started showing sports in 3D. The good news for gamers is that 3D is quite easy to implement into games. If the game is capable of doing two player split screen then adding 3D isn’t much more complicated.

 

3D is here to stay and if done right can add a lot to a game. When its done badly its really bad but both Motor storm and Crysis 2 in 3D look so amazing they have me sold on the idea. The bid stumbling block at the moment is the cost a 3D TV with PS3 and Glasses can still cost over 1500euro but costs are coming down. It is definitely worth the money if you can afford it
 
  
  
 


 


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