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I got to sit down with Mick Hocking from Sony 3D Europe today for a chat on the past, present and future of playstation’s 3D capabilities. You are probably familiar with the 3D at this stage as it is really being pushed by all the main developers and publishers. 3D is here to stay so lets find out where it started and where its going.
The oldest and simplest method being the old Red and Blue coloured lenses often seen in comics in the 80’s and also more recently last year in “Batman Arkhum Asylum” Game of the year edition. This is the cheapest easiest option but the problem with this is that you are very limited with the colours you can use as everything ends up being greenish and while it can create a sort of 3D image it still looks like a lot of 2D images with some depth between them.
The next option up is a passive solution. These are like the ones seen in cinemas with the plastic disposable glasses with grey lenses similar to a pair of sun glasses. This works by splitting the image in two and showing the even lines to the right eye and the odd lines to the left. The main problem then is the filter that is needed on the TV screen to produce the two images reduces the brightness of the screen by up to 50% making the display very dark. And as you need to display two images on screen at once it reduces the resolution possible by half as well. A cheaper option but one with lots of limitations.
What they main manufactures are going for is what’s called an active shutter solution. These replace the filter on the screen by putting the filter into the glasses. The glasses then work in tandem with the screen to block out the images to one eye at a time. This allows the TV to show full HD resolution images on the screen |