| Mag 2 months later ….
At the time of our review and like so many others at the time, we said that because of the nature of MAG that it would need to be revisited in a number of weeks to see how it is fairing. So here we are 2 months later and we are going back to have that second look to see if the criticism’s levelled at it at the time still hold up to be true or have the detractors been proven wrong.
First off we must look back at the reviews at that time and pick out the issues raised that they thought would influence the games success or failure and revisit them. Some of these issues included that MAG would struggle to find enough players, that it offered nothing new to the table, that the magic number 256 was just a marketing tool, that after a while all that would be left would be “clans or idiots”, that it would suffer from the lack of mic’s on PSN. Or that as soon as Battlefield came along it would kill it off.
Now while at the start it did suffer from an initial wave of MW2 players picking it up resulting in the games being quite messy as players didn’t realise that in normal war situations running at top speed down the middle of the road with your finger on the trigger is the quickest way to get shot. People moaned about it being too hard, that there was too much running that you would run for ages only to get hit by a sniper and have to start again not realising that it was there fault and not the games.
After the initial madness of release week MAG started to find its feet as it started to lock in its target audience. Once players started to get to grips with doing objectives and not watching as half your squad just ran off on there own Rambo style the game really started to take shape. Once the squad leaders started to get to grips with leading, reports started flooding in of heroic assaults on bunkers previously unattainable. Of last gasped defences of the battle line against almost impossible odds. Of people genuinely enjoying what MAG had to offer almost falling in love with online shooters all over again. There was nothing on the market that even came close to offering this type of experience online.
Many wondered what the support from Zipper for the game would be like would they now move onto SOCOM and forget about the MAG audience. Well I’m happy to report that the support has been top notch while a little late with some balancing patches it is better to have these things released right rather than quickly. Zipper has shown that they are listening to its players and taking what they say on board. A number of patches to readdress the problems with the guns and armour came out and the impending DLC has us buzzing with excitement.
So to the issues raised lets address them.
1. MAG will struggle to find an audience : While its true a number of players have dropped off this has actually worked in the games favour. As the headless chickens drift back to MW2, MAG was left to the serious gamers. Now 2 months later it is very rare to find 1 idiot on your team that runs off on his own never mind 3 or 4. The numbers of moaners that don’t know what they are doing or that keep getting shot and bleeding out gggrrrr are at an all time low. MAG is flourishing into what it promised. A top notch online squad based shooter. Claims that it would struggle to find 256 player to fill one game have been rubbished. A quick count I did yesterday of players online showed numbers still in the tens of thousands and that was at an off peak time when most people are at work!. |