Gravity Rush Review PSVita

Developer Studio Japan

Publisher Sony 

Platform Vita

Release Date 13th June 2012

Gravity Rush is set to hit the Vita on the 13th of June and comes as one of the Vita’s most original titles. Since its appearance in the Japanese market Gravity Rush has undergone a small translation that mounts to subtitles in English that will help give the player a better understanding of what is happening, in the spoken sections at least.

 

 

You play the role of Kat, a Shifter, Kat thanks to a magical Cat called Dusty can alter gravity around her by tapping the R shoulder button. This allows you to float and then alter your direction you face, tapping R again will allow you to “fall” through the city in that direction. Confused? You should be but it is harder to explain than to master, the controls are very smooth and once you get over the initial disorientation that comes with not being grounded it becomes a very effective method of getting around the city.

Although gravity Rush is not a complex game it is one full of mystery. It follows a familiar path of traversing an open city Hekseville going from waypoint to waypoint collecting up items, fighting enemies that you encounter and collecting gems. Kat is suffering from amnesia which adds to the mystery and tone of the game, as you go around the city helping people you can interact with them. Many of them know you so you need to flesh out these conversations to help piece all the story together.

 

 

Outside of the already obscure reality you have an alternative reality that you must enter from time to time. These are particularly obscure sections but at the same time fit perfectly within the game as dream sequences. Not only are these sections staggeringly beautiful but they do a great job of breaking up the open world feel to the game to keep it from getting repetitive.

There is a combat system built in, again quite simplistic but fitting within the game. A limited number of kick attacks allow you to take on enemies that show up to attack you. The enemies or “Nevi” as they are called appear around the city and are easily dispatched with a few swift kicks or you can use your gravity powers for an incredibly power full kick.

 

 

Players will find the most enjoyment from just exploring the stunning city, the team at Studio Japan have created a stunning open world full of citizens and interesting landmarks. When you get to grips with the floating and stop losing your orientation the whole experience is a very natural and relaxing one.

Overall : Gravity Rush is a rare treat and definitely one of the most unique titles on the Vita at the moment. The control system makes great use out of the Vita’s six axis and an even better job of not crow baring in too many touch controls.

SCORE : 8/10

 

 

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